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June 13, 2026

Buy Once, Fly Forever: No Subscription, Ever

Seriously: why does every piece of software need a subscription now?

Somewhere along the way, "buy it and it's yours" became a radical idea. Music, movies, productivity apps — and now games — all want a monthly slice of your card. But think about what a game subscription actually implies: nobody plays one game for their entire lifetime. So why would anyone be expected to pay for it for their entire lifetime?

A good game is one you can come back to

The games I love most are games I've returned to for decades. Not because they nagged me, not because I was locked into a plan — simply because they were there. Installed, paid for, mine. On a random evening, years later, I could open one up and it welcomed me back like an old friend.

A subscription breaks that completely. If a game had asked me to keep a subscription alive, I would most likely have dropped it and never come back — not because the game got worse, but because coming back would have meant signing up all over again. The subscription itself becomes the reason you quit.

The game I'm thinking of: one price, yours forever

If I ever build a game — and I've been thinking about it a lot lately — it will work the old way, on purpose. You'll buy it once, and it will be yours — for the whole family, on all your devices. Play it every day this summer, put it away for the school year, come back at Thanksgiving when the cousins are over. It will still be there, and it will still be yours.

No monthly fee. No renewal email. No "your plan has expired" screen standing between your kid and the sky.

Buy once. Fly forever.

Come and fly it

Sky Peck is a flying adventure your kid steers with their whole body. Spread your arms, flap, and the living room becomes the cockpit.

Or see tonight's Jungle, the leaderboard, or peck yourself a name in the Name Pecker.

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